Top Questions

1 vote
1 answer
60 views

Measure (or Jacobian) conversion for direction sampling

0 votes
1 answer
67 views

Point light source radiance

0 votes
1 answer
64 views

Preferred GPU API to use for Steam Deck, Windows, Linux and MacOS support

3 votes
1 answer
53 views

Why is the z coordinate simply set to 1 for setting up direction of a ray in ray marching

1 vote
0 answers
81 views

"Charlie" Sheen BRDF's directional albedo integrates to values higher than 1 at low roughnesses. Does this mean it is not energy conserving?

0 votes
0 answers
73 views

Write down the window to viewport transformation matrix if the viewport PQRS is normalize in the range of [-1,1]

0 votes
1 answer
32 views

How Can I convert Grayscale values of an image?

2 votes
1 answer
28 views

Why are YCbCr transforms defined in terms of gamma-corrected RGB?

2 votes
0 answers
45 views

How to find the major and minor axes of a convex hull?

-1 votes
1 answer
53 views

Drawing Feynman diagrams

2 votes
0 answers
41 views

Multiple importance sampling with Next Event Estimation gathers less energy compared to One-sample-model

0 votes
1 answer
32 views

Why is my ray tracer not accelerated by CUDA?

0 votes
1 answer
30 views

How to approximate a 90 degrees sine with a bezier curve in PostScript

0 votes
0 answers
29 views

Environment map: inverting (phi, theta) to (x,y,z) mapping

0 votes
0 answers
25 views

Opengl Color Alpha is not working

0 votes
0 answers
21 views

Rotating shader UV around camera position in world space

0 votes
1 answer
14 views

Who does the actual drawing when I call openGL draw API?

2 votes
0 answers
16 views

glMultiDrawArraysIndirect is not drawing anything


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