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Top Questions

0 votes
1 answer
19 views

How to achieve smooth max of two coordinates in a shader

1 vote
1 answer
40 views

Is the light emitted by a typical white pixel actually a blue-ish purple to compensate for our greater sensitivity to the color green?

0 votes
1 answer
33 views

Pose representation using rigid transformations

0 votes
1 answer
84 views

How does ray tracing handle the calculation of reflections and shadows in the presence of multiple translucent objects?

1 vote
1 answer
66 views

Is there a quicker way to draw a symmetric, scale-invariant (declining color) gradient around an ellipse?

1 vote
1 answer
45 views

How to include SPIRV in a CMake project

0 votes
0 answers
19 views

Is it possible to use OpenGL ES extensions in OpenGL? If not, why?

1 vote
1 answer
32 views

In perspective projection matrices, why isn't $z_\text{eye}$ mapped linearly to NDC?

0 votes
1 answer
23 views

Vertices are mapped to UV coordinates, but how does the shader access the UV data?

2 votes
0 answers
28 views

Algorithm to extract key points from line drawing

1 vote
1 answer
29 views

Distance sampling with unbiased transmittance estimators

0 votes
0 answers
23 views

Unit tests and code coverage tool for GLSL compute shaders

1 vote
0 answers
24 views

Projecting a texture onto UVs with GLSL

1 vote
0 answers
56 views

What is the fastest way to rasterize a triangle?

0 votes
0 answers
12 views

Tools to identify the cyclomatic complexity of GLSL code

0 votes
1 answer
45 views

How to approximate a 90 degrees sine with a bezier curve in PostScript

1 vote
1 answer
349 views

Importance sampling of the blinn-phong brdf in pathtracing

1 vote
1 answer
99 views

Vulkan Syscalls

1 vote
1 answer
57 views

Automatically convert field of white and an outline to transparent background

0 votes
2 answers
183 views

Can dxf Files Represent a Parametric Design?

0 votes
1 answer
110 views

OpenGL 3.0 is not supported by the OpenGL driver - RizomUV

1 vote
1 answer
209 views

ThreeJS OutlinePass error on Vertex shader not compiled

0 votes
1 answer
121 views

Am I creating my raygeneration shader correctly

0 votes
1 answer
118 views

Question about using glVertexAttribArray

0 votes
1 answer
788 views

How to calculate position from depth pass of the ZED camera?

5 votes
2 answers
5k views

What's the point of "work groups" for OpenGL compute shaders?

3 votes
1 answer
776 views

Difference between a spherical camera and a trackball camera

1 vote
1 answer
633 views

Why is glUniform1i() returning GL_INVALID_VALUE?

2 votes
1 answer
332 views

How can I raycast with chunks?

1 vote
1 answer
576 views

Mimic shadertoy in WebGL

1 vote
1 answer
146 views

Optimisation of Geometry Pass

4 votes
2 answers
450 views

Barycentric coordinates for 5-sided polytope of two triangles and three trapezoids


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