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Top Questions

0 votes
0 answers
29 views

The purpose of NdotV in the directional-hemispherical reflectance equation in the book "Real-time rendering book"

2 votes
1 answer
25 views

D3D11 Gpu profiling with queries accuracy

0 votes
0 answers
13 views

bilateral filter in vulkan

1 vote
0 answers
92 views

Turning colorized comic-art into uncolorized monochrome (line-art-inks-only B&W), not just very-light-grayscale

0 votes
0 answers
19 views

Why use buffer streaming instead of collecting data on CPU and uploading to GPU all at once

0 votes
1 answer
28 views

How do I convert pathtraced distance to value that is usable by OpenGL's depthbuffer?

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0 answers
24 views

Finding Camera projection matrix from known input and output

1 vote
0 answers
42 views

efficient way to get min/max distance during rendering

1 vote
0 answers
45 views

Understanding camera of a CPU raytracer from "Ray tracer challenge"

1 vote
1 answer
28 views

(Lorenz-)Mie phase function instead of Henyey-Greenstein?

0 votes
2 answers
92 views

Applying Phong illumination to a colored surface

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0 answers
31 views

Implement Shadow Mapping in Legacy OpenGL

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0 answers
34 views

Reducing noise in image through Gaussian filter

0 votes
0 answers
18 views

GIMP: Filling coolers to the gaps of a graphic plan

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0 answers
22 views

Animated bitmaps with 2 colours only

1 vote
1 answer
40 views

Edge-aware spatial denoising (Ambient Occlusion)

0 votes
0 answers
28 views

What technology was used in the creation of Ancient Earth in dinosaurpictures.org website?

3 votes
0 answers
28 views

D3DImage.Lock() stop thread execution to handle other events

1 vote
0 answers
23 views

RayTracing grid acceleration slowness using motion blur

0 votes
0 answers
16 views

gpu profiler for arm+ubuntu 20.04

0 votes
1 answer
102 views

Convert one triangle to another in matrix4x4?

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0 answers
14 views

Object picking for a non-scaled graphic in a scaled scene

0 votes
1 answer
48 views

View rotation matrix

0 votes
1 answer
44 views

exporting the final image from Vulkan

2 votes
1 answer
54 views

How to decide granularity for sampling a bezier curve for rendetion

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0 answers
30 views

How do overlay multiple textures on a noise generated height map?

0 votes
0 answers
33 views

Render face AR effects using Mediapipe and ARKit in one app

1 vote
0 answers
57 views

Applying Monte-Carlo methods in path tracing

2 votes
1 answer
25 views

Camera model for rendering the viewport as a window frame?

0 votes
1 answer
54 views

What is the rendering cost of photo realistic video today?

1 vote
1 answer
72 views

Rendering multiple camera transforms of the same geometry at once

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0 answers
36 views

How to sprite cast in a raycasting engine?

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0 answers
38 views

multithread rendering performance

0 votes
2 answers
63 views

What projection matrix and world transformation do I need to have an isometric projection?

1 vote
0 answers
25 views

AO Denoise Filter

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0 answers
23 views

Image gradient of $x$-axis

0 votes
1 answer
57 views

How to rotate and move group of objects in OpenGL?

1 vote
1 answer
124 views

Parallel projection is special case of perspective projection

2 votes
1 answer
174 views

Rendering splines on GPU

1 vote
1 answer
86 views

Confusion of deriving the Jacobian of the reflection transformation in Walter et. al's 2007 paper

1 vote
1 answer
52 views

BTF Find Four Closest Sampling Directions

2 votes
2 answers
1k views

Is there different between 'if' and 'ternary operator' in GLSL?

0 votes
1 answer
114 views

OpenGL blending with the screen

0 votes
2 answers
231 views

Efficiently transferring only needed parts of the vertex data to the GPU (C++/OpenGL)

4 votes
1 answer
303 views

Deriving radiance from irradiance and intensity

1 vote
2 answers
189 views

Defining "inside" and "outside" of a 3D space

2 votes
1 answer
340 views

Difference between a spherical camera and a trackball camera

0 votes
1 answer
206 views

What is the PDF for path tracing in the paper "Learning the light transport the reinforced way


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