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The purpose of NdotV in the directional-hemispherical reflectance equation in the book "Real-time rendering book"

1 vote
1 answer
85 views

Confusion of deriving the Jacobian of the reflection transformation in Walter et. al's 2007 paper

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1 answer
173 views

WebGL Can't render anything, wrong projection?

1 vote
1 answer
52 views

BTF Find Four Closest Sampling Directions

2 votes
1 answer
453 views

A question about derivation in oblique view frustum

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0 answers
12 views

bilateral filter in vulkan

2 votes
1 answer
25 views

D3D11 Gpu profiling with queries accuracy

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1 answer
114 views

OpenGL blending with the screen

1 vote
0 answers
41 views

efficient way to get min/max distance during rendering

1 vote
0 answers
87 views

Turning colorized comic-art into uncolorized monochrome (line-art-inks-only B&W), not just very-light-grayscale

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0 answers
19 views

Why use buffer streaming instead of collecting data on CPU and uploading to GPU all at once

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24 views

Finding Camera projection matrix from known input and output

5 votes
1 answer
3k views

How to draw an orthogonal graph from its edges and vertices data?

1 vote
2 answers
189 views

Defining "inside" and "outside" of a 3D space

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