Skip to main content
Share Your Experience: Take the 2024 Developer Survey

Explore our questions

1 vote
1 answer
630 views

Why is glUniform1i() returning GL_INVALID_VALUE?

0 votes
0 answers
3 views

How to achieve smooth max of two coordinates in a shader

1 vote
1 answer
209 views

ThreeJS OutlinePass error on Vertex shader not compiled

0 votes
1 answer
110 views

OpenGL 3.0 is not supported by the OpenGL driver - RizomUV

1 vote
1 answer
36 views

Is the light emitted by a typical white pixel actually a blue-ish purple to compensate for our greater sensitivity to the color green?

1 vote
1 answer
98 views

Vulkan Syscalls

0 votes
1 answer
121 views

Am I creating my raygeneration shader correctly

0 votes
1 answer
23 views

Vertices are mapped to UV coordinates, but how does the shader access the UV data?

0 votes
1 answer
33 views

Pose representation using rigid transformations

1 vote
1 answer
145 views

Optimisation of Geometry Pass

0 votes
1 answer
786 views

How to calculate position from depth pass of the ZED camera?

3 votes
1 answer
774 views

Difference between a spherical camera and a trackball camera

1 vote
1 answer
349 views

Importance sampling of the blinn-phong brdf in pathtracing

0 votes
1 answer
82 views

How does ray tracing handle the calculation of reflections and shadows in the presence of multiple translucent objects?

Browse more Questions