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Lambertian surface and the luminous intensity

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Pixilate/Quantize UV coordinates in world space?

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2 answers
81 views

Geometry Shader Not Working

3 votes
1 answer
186 views

Confusion of deriving the Jacobian of the reflection transformation in Walter et. al's 2007 paper

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1 answer
71 views

BTF Find Four Closest Sampling Directions

3 votes
1 answer
498 views

A question about derivation in oblique view frustum

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2 answers
359 views

mapping of a point from a sphere into UV plane

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1 answer
307 views

OpenGL blending with the screen

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2 answers
761 views

Conversion from W/cm2 ( or W/m2) to W/sr

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32 views

Animation issue using BVH data in OpenGL

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46 views

Most efficient way to calculate signed distance field (SDF) for pixel subsamples?

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1 answer
133 views

Point a normal vector towards a point in 3D-Space

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113 views

Do GL compute shaders trigger TDR if they crash. Not just timeout?

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269 views

Defining "inside" and "outside" of a 3D space

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