Computer Graphics Stack Exchange is a question and answer site for computer graphics researchers and programmers. It only takes a minute to sign up.

Sign up to join this community
Anybody can ask a question
Anybody can answer
The best answers are voted up and rise to the top

Explore our questions

0 votes
0 answers
5 views

How does swizzling works in ARB shaders?

0 votes
0 answers
9 views

Blending OGRE animations, how do they do it?

0 votes
0 answers
21 views

ThreeJS OutlinePass error on Vertex shader not compiled

1 vote
1 answer
217 views

PNG textures render correctly in Blender, but not in OpenGL program

0 votes
1 answer
23 views

Plot inverse of emulated double-precision floats

0 votes
1 answer
94 views

How to render and store a color gradient in a ramp texture for 16bit dataset?

0 votes
1 answer
50 views

Am I creating my raygeneration shader correctly

1 vote
1 answer
29 views

Why does mipmapping separate out the RGB channels?

1 vote
1 answer
96 views

Transforming between solid angle and spherical angle distribution in PBRT

0 votes
1 answer
100 views

Understanding how gradient noise generation works

0 votes
0 answers
15 views

ThreeJS multicolor material

1 vote
1 answer
43 views

How to generate a gradient to the edges of a triangle in GLSL?

0 votes
0 answers
24 views

How does the additively weighted Voronoi algorithm differs from the unweighted Voronoi algorithm?

0 votes
1 answer
457 views

How to calculate position from depth pass of the ZED camera?

Browse more Questions