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1 vote
1 answer
205 views

ThreeJS OutlinePass error on Vertex shader not compiled

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108 views

OpenGL 3.0 is not supported by the OpenGL driver - RizomUV

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32 views

Is the light emitted by a typical white pixel actually a blue-ish purple to compensate for our greater sensitivity to the color green?

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1 answer
97 views

Vulkan Syscalls

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119 views

Am I creating my raygeneration shader correctly

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23 views

Vertices are mapped to UV coordinates, but how does the shader access the UV data?

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32 views

Pose representation using rigid transformations

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1 answer
143 views

Optimisation of Geometry Pass

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785 views

How to calculate position from depth pass of the ZED camera?

3 votes
1 answer
773 views

Difference between a spherical camera and a trackball camera

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347 views

Importance sampling of the blinn-phong brdf in pathtracing

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78 views

How does ray tracing handle the calculation of reflections and shadows in the presence of multiple translucent objects?

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118 views

Question about using glVertexAttribArray

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17 views

Is it possible to use OpenGL ES extensions in OpenGL? If not, why?

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