Computer Graphics Stack Exchange is a question and answer site for computer graphics researchers and programmers. It only takes a minute to sign up.

Sign up to join this community
Anybody can ask a question
Anybody can answer
The best answers are voted up and rise to the top

Explore our questions

0 votes
0 answers
5 views

Next Event Estimation: black dots on rendered images

1 vote
1 answer
696 views

Using Bresenham's circle algorithm (or another alternative algorithm) to draw an arc

0 votes
0 answers
13 views

How to improve rendering of surface water in shaded-relief images

0 votes
0 answers
14 views

Chunk mesh vertices corrupt only in X and Y directions

0 votes
0 answers
8 views

nsight graphics error, not reported by renderDoc

0 votes
2 answers
39 views

What projection matrix and world transformation do I need to have an isometric projection?

0 votes
0 answers
17 views

Object, Feature, Pattern: What is the exact difference

1 vote
1 answer
173 views

Problem using Decaling with Stencil to avoid Z-fighting

0 votes
0 answers
20 views

Convolution shadow mapping

0 votes
0 answers
19 views

OpenGL texture format equally distributed for better bit usage

0 votes
0 answers
47 views

Light brightness calculation

1 vote
1 answer
41 views

3D to view plane projection

0 votes
1 answer
35 views

Why must texture samplers be uniform variables in GLSL?

0 votes
0 answers
18 views

Algorithm to convert direct vertex data to indexed vertex data?

Browse more Questions