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Stefan Werner's user avatar
Stefan Werner's user avatar
Stefan Werner's user avatar
Stefan Werner
  • Member for 8 years, 6 months
  • Last seen more than 5 years ago
7 votes
Accepted

Path tracer - multi layered materials and importance sampling

7 votes

Dealing with blown-out highlights in PBR

5 votes

A recent approach for subsurface scattering

4 votes
Accepted

Ray tracing - partial derivatives for texture lookup

4 votes

Sampling against geometry normals

4 votes

What is the most physically accurate model of surface materials possible in computer graphics?

4 votes

Challenges of Offline Rendering

3 votes

Where do the coefficients in the Catmull-Clark subdivision algorithm come from?

3 votes
Accepted

Phong BRDF in Mitsuba, Tungsten and AGI

3 votes
Accepted

Naive Path tracer produces much darker images than Explicit light sampling

2 votes

What is the physical interpretation of Normal, Roughness, Albedo and Metalness map?

1 vote
Accepted

Confused about material layering

1 vote
Accepted

About the use of Russian Roulette in Smallpt

1 vote

Particle & Fluid Simulation: Where to learn?

1 vote
Accepted

Finding the nearest neighbor of polygons