# Questions tagged [global-illumination]

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### Adding cos(θ) from rendering equation ruins the renderings

I'm following Ray Tracing The Rest of Your Life to implement a ray tracer, but the explains on math (mainly pdf part) got me confused so I followed Rendering Equation to understand the math behind. As ...
1 vote
61 views

### Are virtual point lights in many-light global illumination the same light probes?

There are several papers like this one here that refer to a concept called many-light global illumination using Virtual Point Lights (VPL). That is, the problem of global illumination is reduced to a ...
124 views

### Specular reflection with different viewing direction where reflection direction and viewing direction coincide

Suppose $P_1$ and $P_2$ two different points on surface. And let $l$: be the light source direction, $n$: normal vector $r$: specular reflection direction $v$: viewing direction . In case 1 (at $P_1$...
63 views

### The attenuation function in SSDO

When using Screen Space Direction Occlusion(SSGO) related techniques, such as Screen Space Global Illumination(SSGI), what is the commonly used attenuation function? I read from some materials that ...
89 views

### State of the art in real-time global illumination algorithms [closed]

What is the state of the art in global illumination algorithms in real time applications? Which algorithms or categories of algorithms are actually used in the wild and what are their characteristics (...
119 views

### Can someone explain why raytracing isn't able to make Global Illumination?

I've watched a few videos about raytracing vs pathtracing, and one thing that consistently pops up is the idea that pathtracing seems to be able to do global illumination, whilst raytracing is not. ...
1 vote
65 views

### How to count the photons when Photon Mapping

I wrote a rather elegant and compact Photon Mapper in CUDA. But I treat all my photons they same, and ignore their colour. This simplicity has some nice properties: e.g. I can just count them with one ...
69 views

### Considering a path generated by bidirectional path tracing under a different strategy

Say I have constructed a path, using bidirectional path tracing (BDPT), consisting of a light subpath $y$ with $s=2$ vertices and a camera subpath $z$ with $t=3$ camera vertices. Now I want to ...
55 views

### How is the image reconstruction filter on the path space defined in terms of the filter on the raster space?

Say we have a image reconstruction filter $h:R\to\mathbb R$ defined on the raster space $[0,w]\times[0,h]$, where $w,h\in\mathbb N$ define the width and height of the image plane in pixels, ...
83 views

### Relation between camera sensor responsivity and image reconstruction filter associated with a pixel

Let $W_{\text e}$ denote the camera sensor responsivity (i.e. importance) and $h_j$ and $W_{\text e}^{(j)}$ denote the image reconstruction filter and sensor response associated with the $j$th pixel, ...
188 views

### Properties of the image reconstruction filter in rendering

Let $f$ denote the measurement contribution function for paths of length $k\in\mathbb N$, i.e. $$f(x)=g(x_0\leftrightarrow x_1)W_{\text e}(x_1\to x_0)t_k(x_0,\ldots,x_k)L_{\text e}(x_k\to x_{k-1}),$$ ...
149 views

### Scaling of the final image in Metropolis Light Transport

I don't understand why the PBR implementation of Metorpolis Light Transport scales the final image by b / mutationsPerPixel. The authors write: Each Metropolis ...
49 views

### Quantify the variance of pixel measurements

Say $E_j$ is an estimator of the value $$I_j=\int f_j\:{\rm d}\lambda$$ of the $j$th pixel given by the path space integral of the corresponding measurement contribution function $f_j$. $f_j$ is of ...
51 views

### Is casting a shadow ray non-symmetric in pbrt?

According to the description in the book, Scene::IntersectP() "checks for the existence of intersections along the [passed] ray". This operatorion should be ...
50 views

### Distribution of the first vertex on a camera subpath in bidirectional path tracing

Suppose we are sampling camera rays of a perspective camera with a finite aperture. The PBRT implementation of the sampling scheme looks like this: ...
49 views

4k views

### A recent approach for subsurface scattering

I read "A Practical Model for Subsurface Light Transport" and "A Rapid Hierarchical Rendering Technique for Translucent Materials". If I understand correctly, the former does not consider the case ...
7k views

### Progressive Path Tracing with Explicit Light Sampling

I understood the logic behind the importance sampling for the BRDF part. However, when it comes to sampling light sources explicitly, all becomes confusing. For example, if I have one point light ... 