Questions tagged [particles]
The particles tag has no usage guidance.
19
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Problems with distributed ray tracing and particle system
based on the ray tracing stunning effect, I'm considering a resilient distributed ray tracing implementation, I've just finished a basic computer graphics course, and I'm currently working on directX ...
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36
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How to extract surface of smoothed particle hydrodynamics smoothly?
I'm working on a fluid simulation project where two spheres are simulated using smoothed particle hydrodynamics (SPH). I have generated two sets of particles inside and on the surface of a sphere. You ...
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What is the difference between particles system and smoothed particles hydrodynamic?
What is the difference between particles system and smoothed particles hydrodynamic(SPH) ?
is SPH a more specific version of particles system ?
More searches on google I do more confusing I get since ...
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How khronos flame swing effect is done?
This demo:
https://www.khronos.org/registry/webgl/sdk/demos/google/particles/
Contains multiple effects that can be done with WebGL. I've been able to recreate some of them, but for example I don't ...
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Stripping unnecessary data from C++ data structures before sending to GPU
I've recently been working on a particle system in my renderer and I've encountered a situation where my particle class on the C++ side has data I need to maintain my particle on that end, but that I ...
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Rendering a particle system as a smooth blob
What is a good algorithm for rendering a particle system as a coherent mesh, in realtime? I am running a smoothed-particle hydrodynamics fluid simulation, and I would like to render the particles not ...
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57
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Performance of particle implementation
I am about to implement the renderer for a simple particle system. Every particle has to be updated every frame (position, rotation, scale) and so I was wondering which way is usually faster:
...
2
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135
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Represent shape as particles
Input: Triangles which make up an arbitrary shape. Each triangle is represented by 3 3D points.
Output: A set of particles which fills up the inside of the object (see image).
I have read the ...
2
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61
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Vertex positions from particle position
I have a question about Nvidia Flex or any particle based simulation in general:
The particles are created by sampling the mesh, which can result in fewer particles than there are vertices in the ...
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124
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How to model braids?
Many hair simulations render their hair as lines (usually splines). Since hair is a really thin object.
if the hair is braided, rather than having thin infinitesimally small cylinders, you have ...
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79
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Spring damping in Energy Function
Supposing a behavior function $C(x_1, \ldots, x_n)$, then we have a scalar potential energy function
$E = \frac{k_s}{2}C\cdot C$ where $k_S$ is stiffness constant.
Hence, the force is as follows $...
6
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854
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Fading particles and transition
I'm trying to render a particle simulation. I want each particle to leave a trace. To achieve this I'm using a framebuffer and two textures. On each frame the algorithm goes like this:
Render to a ...
2
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Cloud rendering and transparency order
I am working on a graphics engine designed to be used in flight simulators.
It therefore has to feature an advanced weather rendering system with clouds you can fly through.
For this, I implemented a ...
6
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2
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518
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Are there tricks for getting proper sort ordering on particle systems?
If you have a bunch of particles to render, using different shaders and/or render states, that have some level of transparency, the naive solution of sorting all particles by depth can be extremely ...
2
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1
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121
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Possible methods to deal with artifacts when drawing billboards to a cubemap
When drawing billboards to a cubemap, the billboard texture was incorrectly aligned on the boundaries of the cubemap between different sides.
My guess is that the false projection of the billboard ...
5
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Pixel dispersion (dissolving) algorithms
This YouTube video of a flip-dot display (physical b/w pixels) shows the reverse of an effect that might be called dissolve or dispersion, i.e. a text emerges from noise by pixels moving in to form ...
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Particle & Fluid Simulation: Where to learn? [closed]
Where can I learn about particle and fluid simulation? Is there a good book available? I want to couple volume rendering with fluid/particle simulation to be able to finally render smoke and ocean ...
7
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Please help me understand what happens as an image is faded to black in order to time-step particle fading
I have a game that has simple particles (basically dots) moving around the screen leaving a trail.
My ultimate goal is to be able to change the opacity of the solid black fading texture each drawing ...
8
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Overlaying graphics on particle simulation
How can I overlay graphics on particle simulations? For instance if I am representing a liquid or gas with tons of little points how can I make those points look like a liquid or gas? Take Nvidia Flex ...