Questions tagged [subdivision]
The subdivision tag has no usage guidance.
1
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1answer
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If you can use subdivision surfaces for 2D curves
I've seen how subdivision surfaces are good for 3D curves/modeling, but haven't seen anything on if it's good, or even usable, in 2D.
My question is just that, if (a) you can even use subdivision ...
0
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1answer
54 views
Problems with Subdivision Surfaces
It sounds like Subdivision Surfaces are better than NURBS but not as good as T-splines. I would like to know some of the disadvantages of Subdivision Surfaces, what they can't do or what they do ...
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0answers
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How to map a subdivided cube into an array
Assume we start with an axis aligned cube at known origin/corner Origin with known dimension Dim.
This cube is divided into 8 equally big cubes with length Dim/2 and corners
Origin, Origin + (0,0,...
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0answers
40 views
Ray tracing and mesh extraction
I have been reading this paper : 3D Surface Extraction using Incremental Tetrahedra Carving .pdf
I have already generated a tetrahedra for my mesh and I would like to create a surface mesh. I can't ...
3
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1answer
142 views
How to smooth out a voxel grid?
So I am facing the following issue. Say I have a minecraft like mesh (i.e I have a bunch of cubes on top of one another).
I wish to smooth out this mesh in such a way that only the regions where ...
7
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1answer
218 views
Visualizing the Lane-Riesenfeld Algorithm
Ok so, I keep reading papers about this and non of them have pictures. The lane Riesenfeld algorithm provides a way to subdivide set of points with B-spline conversion.
The quesiton is simple HOW? If ...
5
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2answers
188 views
Where do the coefficients in the Catmull-Clark subdivision algorithm come from?
I'm learning about subdivision surface algorithms. The "Catmull-Clark" algorithm seems to be one of the most widely-used classical algorithms.
The introduction of new face points and edges is ...
6
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1answer
232 views
B-Spline patches on the tessellation shader. How to get the control points
I have a polygonal mesh with ngons in it. I want to make a tessellation shader to which I send only the regular quads in such a way that it can construct a B-Spline surfaces across it. I came across ...
8
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1answer
131 views
What is this triangle sub-division scheme called?
I have thought of a triangle sub-division for the purpose of smooth triangulation (no popping) over time on the fly. I think it is very likely the scheme is already invented and has a name but I can´t ...
4
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0answers
29 views
Constructing base mesh for required subdivision surface
Given a triangle mesh, does there exist any algorithm to compute a base mesh (smaller in size than the triangle mesh) that could be subdivided multiple times to get back the original mesh (or an ...
4
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0answers
269 views
An introduction to Lane-Riesenfeld algorithms [closed]
I am looking for a good introduction to Lane-Riesenfeld algorithms, which are a family of subdivision methods for generating uniform B-splines. Any suggestions?
Note. This is a copy of the question I ...
17
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1answer
312 views
What subdivision algorithm advances have occurred since Catmull-Clark?
In 1978 Edwin Catmull and Jim Clark defined the recursive subdivision process that bears their names, and although those principles are applicable still today, what advances have occurred as far as ...