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For Nvidia GPUs there are several machine languages all of which can be read here: https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#instruction-set-ref Above the "Instruction Set Reference" section there are also some examples on SM70 variant of SASS code which is stored in ELF and dumped from there too so it's a machine code as ELF ...


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For anyone wondering how to deal with it, please refer to mjp (Matt Pettineo) github - https://github.com/TheRealMJP/DXRPathTracer/blob/master/SampleFramework12/v1.02/Graphics/Profiler.cpp MJP's code is DX12. For DX11, you can refer to my github - https://github.com/komilll/dxFramework/blob/master/dxFramework/Profiler.cpp In both DX11 and DX12, you basically ...


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