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4 votes
Accepted

How does ray tracing handle the calculation of reflections and shadows in the presence of multiple translucent objects?

First off, I think the question is a bit vague. I'm not exactly sure what you really want so this answer is just based on my understanding of your question. Raytracing handles reflections and shadows ...
Enigmatisms's user avatar
3 votes
Accepted

Direct Light Sampling produces way too bright images compared to naive diffuse bounces only

I think, the problem lies in dividing the NEE radiance by PDF (inverse area) twice. Since NEE typically uniformly samples an emitter and then samples a point (via area product measure) on that emitter ...
Enigmatisms's user avatar

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