New answers tagged vulkan
1
vote
vulkan perspective matrix vs opengl perspective matrix
If you are using the GLM library, you can define GLM_FORCE_DEPTH_ZERO_TO_ONE, as deabird11 said.
But you can also call specific functions suited for the projection ...
Top 50 recent answers are included
Related Tags
vulkan × 110opengl × 25
glsl × 17
shader × 11
directx12 × 11
c++ × 10
raytracing × 9
gpu × 8
compute-shader × 8
rendering × 4
texture × 4
directx × 4
metal × 4
multithreading × 4
algorithm × 3
buffers × 3
api × 3
3d × 2
performance × 2
real-time × 2
hlsl × 2
fragment-shader × 2
directx11 × 2
opengl-es × 2
voxelization × 2