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What are some tools to test performance of a Vulkan based game?

The Vulkan layers provide some basic performance help. They are very easy to use (can be turned on via the Vulkan Configurator) and provide basic performance diagnostics. This is a good tool to just ...
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Is there a cost to querying a texture size inside a GLSL shader?

In order for the GPU to work with textures through samplers, the driver needs to know the textures dimensions, and a good implementation will be able to access those dimension much more easily/quickly ...
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Having trouble understanding advection from GPU gems fluid dynamics example

The cells with zero velocity are boundaries (walls) of the simulation domain. You will need to handle the boundary conditions explicitly. The advection itself cannot do much for you. From the context ...
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rendering in two windows

From a cursory examination of the documentation, the following seems apparent. Vulkan mediates interactions between OS display regions (aka: windows) and a Vulkan application via an object called a <...
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