New answers tagged opengl
-1
votes
Opengl GLSL binding locations confusion
https://www.khronos.org/opengl/wiki/Interface_Block_(GLSL)
uniform without buffer backed, only location, no binding.
location similar to position offset.
...
1
vote
vulkan perspective matrix vs opengl perspective matrix
If you are using the GLM library, you can define GLM_FORCE_DEPTH_ZERO_TO_ONE, as deabird11 said.
But you can also call specific functions suited for the projection ...
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