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-1 votes

Opengl GLSL binding locations confusion

https://www.khronos.org/opengl/wiki/Interface_Block_(GLSL) uniform without buffer backed, only location, no binding. location similar to position offset. ...
andrewchan2022's user avatar
1 vote

vulkan perspective matrix vs opengl perspective matrix

If you are using the GLM library, you can define GLM_FORCE_DEPTH_ZERO_TO_ONE, as deabird11 said. But you can also call specific functions suited for the projection ...
user1754322's user avatar

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