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In perspective projection matrices, why isn't $z_\text{eye}$ mapped linearly to NDC?

I think I have figured it out and I'm writing it out for myself and others that are struggling with this topic: It all boils down to the fact that when projecting a generic vector $\vec{v}_e = (x_e,...
blvck_mvgic_dot_exe's user avatar
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Why is glUniform1i() returning GL_INVALID_VALUE?

I've just come across this issue myself, glUniform1i() returning GL_INVALID_VALUE when it's not documented.. The error was ...
Kerch's user avatar
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Getting linking error while testing to add vulkan shaderc in my project

Have a look at the cmake FindVulkan page. It mentions a shaderc_combined component. With it, you can find the package plus the component: ...
Tare's user avatar
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