New answers tagged rendering
1
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3D to view plane projection
Egads. I was trying to place points for my sphere on my 3440x1440 monitors 860 pixels from right of center. At 75% from left to right on the monitor. I just arbitrarily choose the "number"...
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Adding cos(θ) from rendering equation ruins the renderings
What coordinate system did you use for intersection.normal and scattered_ray.direction? A typical way would be sampling the scattering direction in the local space and then transforming it into the ...
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