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For questions about computations subject to real-time constraints. The minimum framerate for a real-time illusion is usually considered to be around 24 frames per second. See also [interactive] for less strict constraints and [offline] for computations which will take significantly longer.

10 votes

What are the current open problems in Computer Graphics?

There is a vast amount of open problems in real-time graphics: shadows, aliasing, reflections, global illumination, transparencies (blending order and lighting) etc. SIGGRAPH annually hosts a course …
Krzysztof Narkowicz's user avatar
7 votes
Accepted

What is "Object Space Lighting"?

According to the Star Swarm developers this helps them with LOD and enables greater shading scaling. Based on this I guess its simply texture space lighting. Because we do what we’re calling objec …
Krzysztof Narkowicz's user avatar