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Questions tagged [render]

The tag has no usage guidance.

0
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0answers
28 views

How do I ensure that the order in which each pixel is drawn is correct before alpha blending? [on hold]

I know that polygons can be sorted, but what about overlapping polygons? Do you want to split overlapping polygons?
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0answers
53 views

Which of these 2 general designs for a game engine is better?

I have roughly seen 2 different ways rendering engines are commonly handled (there could be more). And was wondering which general design is better for a general purpose engine. Central Handler ...
5
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1answer
296 views

Path Tracing With Multiple Lights

I've got my path tracer working great for a single light, but I'm having trouble coming up with a solution for scenes with multiple lights. My first thought was to just send a ray to each light and ...
5
votes
1answer
532 views

Mimicking Blender's “roughness” in my path tracer

Recently I asked a question regarding how to mix a glossy and diffuse shader in my path tracer: Mix shader looks wrong on my path tracer. I thought it was incorrect, but a comparison between mine and ...
6
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1answer
1k views

What are the benefits of downscaling on modern games?

I'm a software engineer and although I currently don't work on anything related to computer graphics, I understand how downscaling works, what I don't understand is why most modern games default to ...
1
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1answer
64 views

What is the name of these software on 2 screen? [closed]

Look at the photo, modelling for new products. Regards
5
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2answers
2k views

What are the current open problems in Computer Graphics?

I did a quick investigation about the topic but there doesn't seem a decent resource to find related problems without digging into latest CG papers (unlike CS problems you can easily find a Wikipedia ...
4
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1answer
329 views

Triangulated model rasterization: light-weight Python library

I have a 3D model, which consists of ~50 thousand vertices and 100 thousand triangles. Format is: there's array of vertices' coordinates and array of triangles, which has numbers of vertices (e.g., [1,...
8
votes
1answer
296 views

Rendering in radiometric units or photometric?

In traditional rendering, it is typical to do all the calculations with radiometric units, either as full spectral rendering, or component-wise (XYZ, RGB, etc). However, as modern rendering adds more ...