Questions tagged [render]
The render tag has no usage guidance.
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0answers
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Which of these 2 general designs for a game engine is better?
I have roughly seen 2 different ways rendering engines are commonly handled (there could be more). And was wondering which general design is better for a general purpose engine.
Central Handler ...
6
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1answer
353 views
Path Tracing With Multiple Lights
I've got my path tracer working great for a single light, but I'm having trouble coming up with a solution for scenes with multiple lights. My first thought was to just send a ray to each light and ...
5
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1answer
614 views
Mimicking Blender's “roughness” in my path tracer
Recently I asked a question regarding how to mix a glossy and diffuse shader in my path tracer: Mix shader looks wrong on my path tracer.
I thought it was incorrect, but a comparison between mine and ...
6
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1answer
1k views
What are the benefits of downscaling on modern games?
I'm a software engineer and although I currently don't work on anything related to computer graphics, I understand how downscaling works, what I don't understand is why most modern games default to ...
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1answer
64 views
What is the name of these software on 2 screen? [closed]
Look at the photo, modelling for new products.
Regards
5
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2answers
2k views
What are the current open problems in Computer Graphics?
I did a quick investigation about the topic but there doesn't seem a decent resource to find related problems without digging into latest CG papers (unlike CS problems you can easily find a Wikipedia ...
4
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1answer
355 views
Triangulated model rasterization: light-weight Python library
I have a 3D model, which consists of ~50 thousand vertices and 100 thousand triangles. Format is: there's array of vertices' coordinates and array of triangles, which has numbers of vertices (e.g., [1,...
9
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1answer
321 views
Rendering in radiometric units or photometric?
In traditional rendering, it is typical to do all the calculations with radiometric units, either as full spectral rendering, or component-wise (XYZ, RGB, etc).
However, as modern rendering adds more ...