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Questions tagged [driver]

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4 votes
1 answer
195 views

Colorblending shader recompilation scenarios

Context As I was trying to learn more about Vulkan, I learned that certain fixed-function steps could be implemented with shader code from this video (at around the spot where he talks about the ...
aces's user avatar
  • 1,383
4 votes
1 answer
1k views

What is the difference and/or relationship between the OpenGL SDK and the OpenGL GPU driver?

I'm brand new to OpenGL and graphics programming in general, and I'm trying to figure out what software I need to program a GPU. I saw an NVidia OpenGL driver, and I've also seen reference to the ...
user628544's user avatar
3 votes
1 answer
191 views

What mechanisms are being used by Directx12 and Vulkan APIs in order to communicate with graphic card drivers internally?

I am trying and learning to develop a low level graphics API. I want to know, how do modern graphics APIs manage to communicate with graphic card drivers (to tackle GPU) so efficiently and in an ...
Buddhika Chaturanga's user avatar
3 votes
1 answer
278 views

Why isn't multi-gpu handled by the driver?

I hope I'm not off topic here, but this seemed like a good place to ask something like this. I've been hearing about SLI and Crossfire for a long time and how support for it is lacking. I never ...
Karlovsky120's user avatar
2 votes
1 answer
1k views

In what scenarios and how does GL_ARB_buffer_storage help performance?

The Dolphin emulator for GameCube/Wii has the ability to use the ARB_buffer_storage (or EXT_buffer_storage for GLES) to improve rendering performance. From the extension's description, a GPU driver ...
jdonald's user avatar
  • 127
1 vote
2 answers
398 views

Why do Nvidia and AMD have to update their drivers for game releases?

I like to know the technical aspects of it. Game developers use APIs like OpenGL or DirectX. The functions provided by these APIs, I would assume, work flawlessly with all graphic cards because they ...
AliceTheCat's user avatar
0 votes
1 answer
102 views

What is in a GPU driver?

There are 3 kinds of code that are contained in a GPU-utilizing program: CPU code. CPU-to-GPU or GPU-to-CPU bridge code. This is what DirectX actually is. GPU code. In NVidia speak, this is called a &...
Meatball Princess's user avatar
0 votes
1 answer
47 views

What API is exposed by the graphics card's driver to the OS or the apps?

When graphics card vendors like Nvidia / AMD write drivers for their cards, what API is exposed for the OS. Is it APIs like OpenGL / Vulkan / DirectX? If so does the apps that can consume such APIs, ...
eee's user avatar
  • 3
0 votes
0 answers
56 views

re-writing the rasterizer of a pipeline

I have designed my graphics pipeline, actually similar to what exists now, you know, vertex shader, then rasterizer, interpolation, fragment shader and so on. But, some stuff are changed in my ...
maziar's user avatar
  • 1
0 votes
1 answer
191 views

OpenGL 3.0 is not supported by the OpenGL driver - RizomUV

I have a problem with RizomUV 2022.0. When the program starts, it comes up with pop-up "OpenGL 3.0 is not supported by the OpenGL driver", so I can't import any geometry and work. I'm ...
Bohdan's user avatar
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