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re-writing the rasterizer of a pipeline

I have designed my graphics pipeline, actually similar to what exists now, you know, vertex shader, then rasterizer, interpolation, fragment shader and so on. But, some stuff are changed in my ...
maziar's user avatar
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OpenGL 3.0 is not supported by the OpenGL driver - RizomUV

I have a problem with RizomUV 2022.0. When the program starts, it comes up with pop-up "OpenGL 3.0 is not supported by the OpenGL driver", so I can't import any geometry and work. I'm ...
Bohdan's user avatar
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