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I'm trying to implement the solution to get the minimum dissection into rectangles of a rectilinear polygon.

My shape is made out of pseudo-pixels (different width/height) but for the moment let's say it's only pixels.

I need to find a way to convert my shape to a vertices loop.

for example a simple pixel of coordinate {50, 25} would give me 4 vertices (to read clockwise) as follow {{50, 25}{51, 25}{51, 26}{50, 26}}.

Imagine now a more complex filled shape with holes in it like this one of 6 pixels height and 24 pixels width.

   S     
   |¯¯¯¯|    |¯¯¯¯¯¯|
 __|    |____|  __  |__
|              |__|    |
 ¯¯|    |¯¯¯¯|      |¯¯
   |____|    |______|

I can't seem to find the logic to parse my shape and convert it to vertices. Only thing I know is I think I will start parsing with pixel of coordinate S which is the top-left pixel of the shape.

Thanks in advance,

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    $\begingroup$ As a first start, the keyword you might be looking for is contour finding/detection. The point is finding connected curves along the black-white-discontuities in a binary image. There's a multitude of algorithms for that, but looking for that term might give you some first introductions to the problem. $\endgroup$ – Christian Rau Jul 19 '18 at 9:05

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