tl;dr Is there a name for a type of (non-physical) projection that causes objects to become larger the farther they are from a camera?
With a fisheye projection, an object twice as far from the camera is less than half the size on screen. (I think; my understanding of fisheye math is fuzzy. I gather there are various projections/mapping functions.) There is massive foreshortening, objects shrink very quickly as they move away.
With a rectilinear projection, an object twice as far from the camera is always half the size on screen, regardless of FoV. This is how trigonometry works. Infinitely-far objects have zero size.
With an orthographic projection, an object twice as far from the camera is always the same size on screen. There is no foreshortening. Infinitely-far objects have the same size.
Now, go one step farther. I want negative foreshortening. I want to see an object get bigger the farther away it gets. Infinitely-far objects have infinite size.