I came across some Non-Euclidean Games which involve Hyperbolic Spaces, Spherical Spaces, Portals, etc. And, I noticed that they give quite deep feel of what Non-Euclidean Spaces feel like. So, I was thinking whether space rendering was possible for other unconventional perspectives, for example, Hypercentric Perspective (Objects that are farther away from the lens produce larger images than objects that are closer to the lens, contrary to the human eye where farther-away objects always appear smaller.) Due to physical restrictions, only a handful of images for Hypercentric Perspective exists on the internet, but these should give some idea:
Now, my question is how to render Hypercentric Perspective in preferably 3 Dimensional Space?
I tried doing this in Unity by varying the physical parameters of the virtual physical camera, but it was no success. What can be the other way of approaching the problem? Preferably, the optimal approach? I'm very new to Computer Graphics so please pardon me if I missed something obvious here.
Please help me here.