Looking at Star Swarm, a demo for the Nitrous engine, I found this little line: "Nitrous uses Object Space Lighting, the same techniques used in film, including real-time film-quality motion blur."
I tried looking around for anything on "object space lighting" or "object space rendering" but couldn't come up with anything. When I hear "object space" I think of doing it per-object but I was hoping to find a more detailed description of the method.
Does anyone know anything about "object space lighting" and if so could you go into some technical details(how its done, pros, cons, etc)?