6
$\begingroup$

Geometry shaders appear to have been introduced in 3.2, which makes me wonder how common 3.2-enabled cards are, including support for Geometry shaders within WebGL contexts.

Will I be cutting out a large portion of viewers by requiring the use of a geometry shader?

$\endgroup$
3

1 Answer 1

9
$\begingroup$

WebGL doesn't even currently support geometry shaders, so to directly answer the question: 100% of all users.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge you have read our privacy policy.

Not the answer you're looking for? Browse other questions tagged or ask your own question.