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Geometry shaders appear to have been introduced in 3.2, which makes me wonder how common 3.2-enabled cards are, including support for Geometry shaders within WebGL contexts.

Will I be cutting out a large portion of viewers by requiring the use of a geometry shader?

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  • $\begingroup$ Awh shoot, just realized Geometry shaders aren't supported in WebGL. :| $\endgroup$ – Qix Feb 4 '16 at 5:57
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    $\begingroup$ Why not make that your answer. Then this question is not as purposeless as it seems. (or delete offcourse) $\endgroup$ – joojaa Feb 4 '16 at 8:26
  • $\begingroup$ @joojaa done and done :) $\endgroup$ – Qix Feb 4 '16 at 9:29
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WebGL doesn't even currently support geometry shaders, so to directly answer the question: 100% of all users.

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