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For questions about the path tracing Monte Carlo algorithm for physically accurate global illumination, or its variants.
7
votes
Accepted
Caustics: methods to render?
First of all, you can get caustics just by Path Tracing. Caustics isn't a difficult phenomenon in computer graphics. Almost any global illumination algorithm can render it. It's just a matter of the c …
8
votes
2
answers
1k
views
Algorithms to Remove High Frequency Noise from Path Tracing
I have been working on my own renderer for a while, and I'm wondering if there's any way to remove the Monte Carlo noise from the rendered image, besides waiting for a long time for it to converge?
T …
2
votes
0
answers
866
views
How to properly implement Phong material and importance sample it in a path tracer?
I'm recently implementing Phong materials in my path tracer. My implementation of a randomly sampled Phong material works and looks fine. But it doesn't work well if the shininess(aka power) is too hi …