All Questions
8 questions
0
votes
0
answers
73
views
How would you represent a mesh with tris and quads?
My understanding is that, while subdivision algorithms like Catmull-Clark can work for any polygonal mesh (including triangles) it's preferable to start with a quad mesh.
Currently my rendering engine ...
2
votes
0
answers
55
views
Divide mesh according to level of detail
Background
I need to remesh by OpenVDB, like what Blender remesh does:
Voxel
Uses an OpenVDB to generate a new manifold mesh from the current geometry while trying to preserve the mesh’s original ...
0
votes
1
answer
47
views
Differential or intersection of islands of 2D polygons in different layers
I have a 2D layer/section containing the 2D polygons colored in shades of green.
I have another layer containing the 2D polygons colored in shades of blue.
I intend to figure out how different are ...
0
votes
0
answers
19
views
Turning layered curves to polygon mesh?
I am confronted with the problem to render 3D representations for objects marked on microscope slices.
So I have a set of aligned polygons in parallel planes from tracing the outline of the object in ...
0
votes
1
answer
277
views
Topology: Polygonal Meshes, Euler's Formula
Firstly, I would like to tell this is my first question on stackexchange and I am a senior school student. Please bear with me, if I am not able to express myself clearly.
I am trying to solve a ...
10
votes
1
answer
2k
views
Pipeline to create Voronoi Meshes
I would like to implement a Maya plugin (this question is independent from Maya) to create 3D Voronoi patterns, Something like
I just know that I have to start from point sampling (I implemented the ...
0
votes
0
answers
99
views
In a polygonal mesh 3d model which consist of triangles is it possible to separate different objects?
I have a 3d city model that is a collada file which consist of many triangles. When I select the model in a 3d software all buildings are selected. But I want every building to be selectable ...
12
votes
1
answer
5k
views
What is the benefit of using Half Edge over Winged Edge?
For mesh representation, what is the benefit of using Half Edge over Winged Edge data structure?
I understand both mesh representations, the only difference is that half edge uses directional edge ...