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73 views

How would you represent a mesh with tris and quads?

My understanding is that, while subdivision algorithms like Catmull-Clark can work for any polygonal mesh (including triangles) it's preferable to start with a quad mesh. Currently my rendering engine ...
2 votes
0 answers
55 views

Divide mesh according to level of detail

Background I need to remesh by OpenVDB, like what Blender remesh does: Voxel Uses an OpenVDB to generate a new manifold mesh from the current geometry while trying to preserve the mesh’s original ...
0 votes
1 answer
47 views

Differential or intersection of islands of 2D polygons in different layers

I have a 2D layer/section containing the 2D polygons colored in shades of green. I have another layer containing the 2D polygons colored in shades of blue. I intend to figure out how different are ...
0 votes
0 answers
19 views

Turning layered curves to polygon mesh?

I am confronted with the problem to render 3D representations for objects marked on microscope slices. So I have a set of aligned polygons in parallel planes from tracing the outline of the object in ...
0 votes
1 answer
277 views

Topology: Polygonal Meshes, Euler's Formula

Firstly, I would like to tell this is my first question on stackexchange and I am a senior school student. Please bear with me, if I am not able to express myself clearly. I am trying to solve a ...
10 votes
1 answer
2k views

Pipeline to create Voronoi Meshes

I would like to implement a Maya plugin (this question is independent from Maya) to create 3D Voronoi patterns, Something like I just know that I have to start from point sampling (I implemented the ...
0 votes
0 answers
99 views

In a polygonal mesh 3d model which consist of triangles is it possible to separate different objects?

I have a 3d city model that is a collada file which consist of many triangles. When I select the model in a 3d software all buildings are selected. But I want every building to be selectable ...
12 votes
1 answer
5k views

What is the benefit of using Half Edge over Winged Edge?

For mesh representation, what is the benefit of using Half Edge over Winged Edge data structure? I understand both mesh representations, the only difference is that half edge uses directional edge ...