All Questions
Tagged with normal-mapping computational-geometry
4 questions
1
vote
2
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Calculate normals from vertices
Assume you have a list of vertices and their connectivity information. (I.e you can find all the adjacent edges and faces to each vertex).
What is a good approach to calculate a normal from this ...
2
votes
2
answers
2k
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Extract visible vertices from a 3D geometry model
Let's assume we have a 3D model consisted of XYZ-formatted vertices (such as point cloud model). My problem is given the position and normal of camera or camera ...
4
votes
2
answers
1k
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Minimum requirements to uniquely represent a 3D object in space
Let's assume we have a 3D object (in 3D space). We get a single representation vertex from this whole 3D object. Given the fact that the object can be moved and rotated in the space in any direction, ...
7
votes
0
answers
2k
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Bump mapping a ray-traced sphere
I'm attempting to apply a height map to a ray-traced sphere. The height map is stored as a texture. I have the intersection point on the sphere $p$, and I compute the normal vector at that point $N = ...