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3 votes
0 answers
389 views

Graphics APIs: read/write the same texture

I know we can't bind the same texture as an input resource to a shader and as a render target within a single draw call, Direct3D just forces unbinding of such a texture SRV, OpenGL says it's ...
Emil Kabirov's user avatar
2 votes
2 answers
1k views

How to use multithreading in 3D software renderer to speed up fetching texture values

The biggest bottleneck of my code is fetching texture RGB values from memory. My code looks something like this: ...
Benjamin Loisch's user avatar