All Questions
2 questions
2
votes
1
answer
112
views
White spots when rendering diffuse material with environment light
I am trying to implement a simple shader. A round ball object is rendered with uniform albedo and I noticed some strange white spots on the outputs.
I perform importance sampling with 512 light ...
16
votes
3
answers
4k
views
Importance Sampling of Environment Maps
What is the best currently known and ideally also production-verified approach for sampling environment maps (EM) in a MIS-based uni-directional path tracer and similar types of renderers? I would ...