Questions tagged [fog]

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Numerically integratable fog volume feathering along a ray

I haven't been able to come up with a good solution for this myself, so I thought I'd ask if anyone else has any good ideas on how to approach this problem. Here's more or less what I'm trying to do ...
smootherstep's user avatar
3 votes
1 answer
83 views

Adding two fogs

When calculating fog along the ray we have two main part- transmittance and scattering. What happens when we have two different fogs? With different extinction and color? Both extinction and color ...
Derag's user avatar
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1 vote
2 answers
404 views

Ghosting in volumetric lighting

Does anyone know any method to remove ghosting in volumetric lighting? When light move it leaves trail behind, i would like to remove it. Volumetrics are Bart Wronski style (in frustum) with ...
Derag's user avatar
  • 596
3 votes
3 answers
151 views

What is name for far lowcontrast blueish landspace?

What is the name of effect, that we see on far objects in outdoors ? These objects are low-contrast, foggy ? Is it only fog or some scattering ?
Piotrek's user avatar
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15 votes
1 answer
243 views

How can I model distant rain?

Close up, rain can be modeled as transparent balls of water with appropriate motion blur. This seems impractical for large volumes, which would be necessary for scenes of rain in the distance. At ...
trichoplax is on Codidact now's user avatar
9 votes
1 answer
543 views

Rendering fog underneath water

I'm aware of glFog, which blends between the fog and surface colour based on distance to the camera, like this: The equations are even given in the docs. But the fog is applied immediately in front ...
jozxyqk's user avatar
  • 669