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Tagged with camera-matrix c++
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How to use trackball for rotating an camera matrix in eye frame
I have a QOpenGLWidget where I use camera transformation matrix(4,4), FOV and vectors Position(4), Up(4), Forward(4). I also have an ArcBall which I can use. I managed to implement zoom and pan by ...
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Inverse value in a Perspective Matrix
I am a new leaner of computer graphics. I'm trying to understand a code I found online and I got stuck in the following formula:
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