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1 vote
1 answer
292 views

How to use trackball for rotating an camera matrix in eye frame

I have a QOpenGLWidget where I use camera transformation matrix(4,4), FOV and vectors Position(4), Up(4), Forward(4). I also have an ArcBall which I can use. I managed to implement zoom and pan by ...
nocturne's user avatar
  • 111
4 votes
1 answer
2k views

Inverse value in a Perspective Matrix

I am a new leaner of computer graphics. I'm trying to understand a code I found online and I got stuck in the following formula: ...
BossShell's user avatar
  • 143