I have many sets of vertex and index buffers that I’d like to render on to the screen. Ideally each model in different locations with-in world space. I’m actually doing a statistical study on spatial relationships between models in world space.
I have done a lot of reading on the DirectX graphics pipeline to try and get a basic understanding of how it works.
Instead of programming my own model viewer from the ground up, I thought I’d first take a look at some pre-built solutions first to save me the time. I found this: https://github.com/walbourn/directxtkmodelviewer
From what I can tell, it only supports loading models from DirectX SDK .SDKMESH files and .VBO files. So 2 questions:
1) How do I convert my vertex and index buffers to one of those file formats?
2) For changing the models world space in the viewer, isn’t that done by changing the view matrix before uploading the model?
Also, if this can be done in standard 3D modeling application, that would be ideal. All I want to do is view the models in relation to each other. I haven’t been able to find any applications that accept vertex and index buffers in raw form though.