What are ways to render high resolution screenshot from application?
Problem is I have to capture screenshot in higher resolution that it is present on screen. Resolution can be higher than 4K so making one big render target isn't option also rendering parts of scene and merging them will have artifacts in effects like SSR
or vignette
.
Are there any other options to do this?
Rendering is done with classic triangle rasterisation and it have to stay this way.
//EDIT
Screenshots are from game and saved in PNG
.
Can't render to higher resolution because no everyone have enough VRAM
(it can be higer than 7680x4320)
I use standard Tiled Deferred Rendering
with DX11
.
SSR
will be broken due to lack information. $\endgroup$