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pronvit
  • Member for 8 years, 9 months
  • Last seen more than 8 years ago
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SSAO artefacts on iPhone (OpenGL ES)
mediump doesn't help in my case, and also I don't notice any significant performance difference either.
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SSAO artefacts on iPhone (OpenGL ES)
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SSAO artefacts on iPhone (OpenGL ES)
I found a document saying it's low for samplers and high for float/int by default on ES. Oh, ints depend on shader type I've added link to my answer.
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