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5 votes

Non Real Time Raytracing

Even though I didn't know about monte carlo path tracing when I wrote this, I accidentally described it. Ironically, monte carlo path tracing is the answer I was looking for at the time. Naive monte …
Alan Wolfe's user avatar
  • 7,811
1 vote

How is spectral rendering handled?

One hacky method I've seen in real time raytracers / ray marching is to cast a ray per color channel (rgb) and do things Iike have different refraction indices per color channel.
Alan Wolfe's user avatar
  • 7,811
4 votes

How can I make my ice cubes look real?

I've found that bump mapping when calculating lighting and refraction rays can add a lot to the look of ice. It makes the ice look textured and imperfect, like a melting ice cube would look. I sort o …
Alan Wolfe's user avatar
  • 7,811