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Questions about the conversion of a 2D or 3D model to a photorealistic or non-photorealistic image.

1 vote
1 answer
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Why is the indirect illumination (using IBL) in my PBR shader overpowering everything?

I'm trying to implement a basic form of physically based rendering (PBR) and I am using the PBR tutorial from learnopengl dot com as a reference. … The following image showcases the output after rendering spheres with this scuffed titanium PBR metal material using only direct illumination. …
unusually_crispy_crisps's user avatar