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For questions related to textures: procedural generation, encodings, aspect characterisation, filtering, mapping, storage...
4
votes
Which graphics APIs texture formats are HDR texture formats?
Also consider these alternatives for reducing bandwidth in comparison to R16G16B16A16.
DXGI_FORMAT_BC6H_UF16 is block compressed fp16 (half) RGB.
https://docs.microsoft.com/en-us/windows/desktop/ …
6
votes
Accepted
Is a single shader and 1x1 pixel white sampler more efficient than frequent switching betwee...
That said, a 1x1 dummy texture is going to be in the texture cache anyway so again it probably doesn't matter.
I'd say try using a single shader first before you introduce new shader permutations. …
1
vote
How to access several textures from huge amount of textures in a shader?
I'll throw in another possibility. The Morgan Mcguire light fields probe paper uses a tetrahedron mapping to replace cube maps and claims a 4x bandwidth increase. Basically cubemaps are inefficient in …