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2 votes

How to generate binary gltf array buffers?

Technically any file format where you can dump the entire file into a VBO and then render from that will work for the .bin files. Unfortunately those formats are less well known than they should be. …
ratchet freak's user avatar
8 votes
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What is an OpenGL VAO in a nutshell?

glBindVertexBuffer(vertexBindingPoint, mesh.vbo, mesh.vboOffset, sizeof(Vertex)); glBindVertexBuffer(texBindingPoint, mesh.texVbo, mesh.texVboOffset, sizeof(Texture)); // bind the buffers
ratchet freak's user avatar
4 votes

Is it possible to create minimal glTF files with vertex and index buffers?

"buffers": { "a-buffer-id": { "byteLength": 1024, "type": "arraybuffer", "uri"="data:application/octet-stream;base64,..." } }, It's still a bit bloated compared to storing …
ratchet freak's user avatar
1 vote

Feeding vertex data to a compute shader

You will need a new chunk of memory for the new surface anyway, so why not read from the original and store directly in the result. Having precomputed normals will reduce a lot of the computation req …
ratchet freak's user avatar