I have been working on a ray tracer and I was trying to use multiple threads to maximize the performance. I tried couple of approaches but there's no difference in performance. Here's my shot...
void ray_tracer::render()
{
#define USE_THREADS
#ifdef USE_THREADS
for (int threadIndex = 0; threadIndex < mMaxThreads; ++threadIndex) {
mThreads[threadIndex] = std::thread(&ray_tracer::put_pixel_with_thread, this, threadIndex);
}
for (int threadIndex = 0; threadIndex < mMaxThreads; ++threadIndex) {
if (mThreads[threadIndex].joinable())
mThreads[threadIndex].join();
}
#else
put_pixel(); //uses single thread
#endif
stbi_write_bmp("result.bmp",mImageWidth,mImageHeight,3,mFrameBuffer);
}
and here's the put_pixel_with_thread(int)...
void ray_tracer::put_pixel_with_thread(int threadIndex)
{
for (int row = 0; row <mImageHeight; ++row)
{
for (int col = int((threadIndex / mMaxThreads)*mImageWidth);
col < int(((threadIndex + 1) / mMaxThreads)*mImageWidth);
++col)
{
int index = ((row * mImageWidth) + col) * 3;
mFrameBuffer[index] = 0;
mFrameBuffer[index + 1] = 0;
mFrameBuffer[index + 2] = 244;
}
}
}
As you can see in put_pixel_with_threads(int) that I tried to split the row for each thread. I don't know what am i doing wrong. I am working on intel i5 6th gen which has 2 hyper-threaded cores. Please help.
Thanks.