All Questions
8 questions
2
votes
0
answers
55
views
Divide mesh according to level of detail
Background
I need to remesh by OpenVDB, like what Blender remesh does:
Voxel
Uses an OpenVDB to generate a new manifold mesh from the current geometry while trying to preserve the mesh’s original ...
0
votes
1
answer
47
views
Differential or intersection of islands of 2D polygons in different layers
I have a 2D layer/section containing the 2D polygons colored in shades of green.
I have another layer containing the 2D polygons colored in shades of blue.
I intend to figure out how different are ...
1
vote
0
answers
54
views
The ploygon width parallel to the x axis as a function of the y ordonate?
Considering a polygon with n vertices as input.
I need to calculate the integral of the form
\[\int_A p(y) dA \] where $p(y)$ is a piecewise polynomial function of $y$.
May be if I could find the ...
3
votes
1
answer
951
views
Rounding a corner formed by Arc and Line
Given shapes like these, which contain just Arcs and lines, I want to round all its corners with certain radius. I know the vertices of the lines & arcs these shapes.
I can round the corners of a ...
6
votes
1
answer
404
views
List of triangles to minimum amount of convex polygons
I'm in search for an algorithm that takes the left side of the following graphic as an input and outputs a minimal amount of convex polygons as seen on the right side of the graphic.
The input mesh ...
-2
votes
1
answer
60
views
constrain based dynamic geometry generation [closed]
I have a bounding box of 1000m x 1000m. I randomly generate 10000 points (sites) inside it. Now, how can I create 'n' polygons (geometries) within the bounding box based on a given constrain.
The ...
10
votes
1
answer
2k
views
Pipeline to create Voronoi Meshes
I would like to implement a Maya plugin (this question is independent from Maya) to create 3D Voronoi patterns, Something like
I just know that I have to start from point sampling (I implemented the ...
5
votes
1
answer
170
views
Where should I project a polygon corner when it is behind me?
I am creating a simple 3D engine as a learning project to get the hang on spherical trigonometry. I am using the following approach.
1. A model consists of a lot of triangular faces.
2. Each triangle ...