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Drawing a square using glDrawArrays with GL_TRIANGLES
I used a version of the following code to draw a triangle using glDrawArrays with GL_TRIANGLES, per Anton Gerdelan's very nice tutorial here:
Hello Triangle !
It draws a nice triangle.
I have modified ...
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How would you represent a mesh with tris and quads?
My understanding is that, while subdivision algorithms like Catmull-Clark can work for any polygonal mesh (including triangles) it's preferable to start with a quad mesh.
Currently my rendering engine ...