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Tagged with normal-mapping pathtracing
2 questions
3
votes
2
answers
327
views
Inconsistent shading in pathtraced image
I am currently building a pathtracer, which has support for vertex normals and face normals.
There seems to be an issue when it comes to rendering objects with triangles exported from Blender. ...
5
votes
1
answer
5k
views
Compute sphere tangent for normal mapping
I'm implementing normal mapping on my toy pathtracer. I need to compute the tangent (and bitangent) of any sphere point in order to create the matrix that will transform tangent space to world space.
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