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2
votes
1
answer
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Nice way to make noise seamless (without tampering with the noise generator)
Here's the problem :
I have multiple noise generators in my program I Can't change.
Perlin Noise, Diamond Square, Voronoi, etc.
Unfortunately for me, I want the noise to be tileable, no matter the ...
9
votes
1
answer
349
views
Perturbed image texture implementation from renderman language
I am trying to implement (in C#) an image perturbation algorithm presented in the book "Texturing and modeling - K. Perlin et al" (page 91 if anyone has it), which distorts an image.
The following ...