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2 votes
1 answer
780 views

Nice way to make noise seamless (without tampering with the noise generator)

Here's the problem : I have multiple noise generators in my program I Can't change. Perlin Noise, Diamond Square, Voronoi, etc. Unfortunately for me, I want the noise to be tileable, no matter the ...
MacCrow's user avatar
  • 23
9 votes
1 answer
349 views

Perturbed image texture implementation from renderman language

I am trying to implement (in C#) an image perturbation algorithm presented in the book "Texturing and modeling - K. Perlin et al" (page 91 if anyone has it), which distorts an image. The following ...
simog's user avatar
  • 91