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3 votes
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Comparing different sampling methods for GGX IBL

I have made a demo that shades a sphere with an environment map. I wanted to compare 3 different ways of sampling the environment. Uniform sampling. Importance sampling with the NDF as suggested in ...
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Problem sampling uniformly envmap with GGX

I have made a program that samples uniformly an environment map and computes the lighting using the GGX BRDF. I have made a small example that reproduces the issue I'm having. You can check it out ...
user1754322's user avatar