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2 questions
4
votes
2
answers
838
views
2D metaballs with marching squares and linear interpolation
I struggle do understand how linear interpolation works in the marching square rendering algorithm context.
I created simple example in GDScript (Godot) of random floating metaballs to demonstrate ...
10
votes
1
answer
277
views
How could I check the correctness of my result of fluid simulation?
I wrote a particle based fluid simulating program. It's hard to tell if I get the right result. The visualized result seems reasonable, but some part of it looks weird. I don't know wether it's a ...