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7 votes
1 answer
1k views

HLSL Deferred Rendering

I've recently made the switch to Visual 2015 and the .fx files have been depreciated. My project contained .fx files for the shaders so I've been switching over. Only during the switch have I changed ...
phatgreen's user avatar
  • 141
5 votes
2 answers
270 views

Special directional light type

I am currently trying to implement a specific directional light type. This light type has been used in the game INSIDE and is called orthogonal spotlight (aka local directional light). I assume that ...
MaT's user avatar
  • 1,229
4 votes
2 answers
2k views

Screenspace Normals - Creation, Normal Maps, and Unpacking

I'm trying to condense my Deferred Rendering G-Buffer. So I have some questions about getting 2-component Screenspace Normals. I know Frostbite and Killzone (the only two AAA company's G-Buffers I ...
Karim Abdel Hamid's user avatar
1 vote
1 answer
73 views

Is fragment shader run on fragments that are outside of rasterized geometry?

In deferred rendering, I first write world position to G-Buffer, and then in shading part, I want to use that information to reproject in the previous frame and then write the final color. However, ...
Toothery's user avatar