Suppose we have a world coordinate system W
and a 3D model m1
defined in W
. m1
has its own local coordinate system L
.
- How would we define
L
? Only by the transform fromW
to the object?
If we add a 3D model m2
to W
: How do we define its position and orientation in L
without worrying about the world coordinate system. Like just saying for instance that it's in (0,0,0) in L
?
PS : If it's possible using algebraic or 3D geometry matrices transformation equations ?
m2
in (1,1,1) ofL
how would I do that ? $\endgroup$