In the video you linked to, $d$ is just the distance from the eye to the image plane. To simplify things though, you can just set $d$ to 1, which is the usual case and causes it to disappear from the formulas.
Your formula for projection is a bit wrong but don't worry, projection is actually pretty simple.
$x_{Screen} = x_{World} / z_{World}\\
y_{Screen} = y_{World} / z_{World}$
If you want to move the center of projection, you can do so with a screen space coordinate, by modifying the formula to be this:
$x_{Screen} = x_{World} / z_{World} - x_{ScreenCenter}\\
y_{Screen} = y_{World} / z_{World} - y_{ScreenCenter}$
If you want to re-introduce the $d$ value to control the distance from the eye to the projection plane, you can use the formula below. Adjusting $d$ will make the camera look like it is zooming in or out. Again, you can just set $d$ to 1 though and not deal with it.
$x_{Screen} = d*x_{World} / z_{World} - x_{ScreenCenter}\\
y_{Screen} = d*y_{World} / z_{World} - y_{ScreenCenter}$