Code:
#include <math.h>
#include <GL/glut.h>
#pragma comment(lib, "opengl32")
#include <gl/gl.h>
#include <gl/glu.h>
//Initialize OpenGL
void init(void) {
glClearColor(0, 0, 0, 0);
glViewport(0, 0, 500, 500);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, 500, 0, 500, 1, -1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void drawLines(void) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,1.0,1.0);
glBegin(GL_LINES);
glVertex3d(0.5, 0.999, 0.0f);
glVertex3d(499.501, 0.999, 0.0f);
glEnd();
glFlush();
}
int _tmain(int argc, _TCHAR* argv[])
{
glutInit(&argc, argv);
glutInitWindowPosition(10,10);
glutInitWindowSize(500,500);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutCreateWindow("Example");
init();
glutDisplayFunc(drawLines);
glutMainLoop();
return 0;
}
Problem description:
- Above code will put the entire bottom row pixels of the window client area to white.
- If I swap the command order, from
glVertex3d(0.5, 0.999, 0.0f);glVertex3d(499.501, 0.999, 0.0f);
toglVertex3d(499.501, 0.999, 0.0f);glVertex3d(0.5, 0.999, 0.0f);
, then only the left bottom pixel will not draw.
My understandings:
- The two vertices will be finally transformed to 2D pixel center coordinate which are (0.0, 0.499) and (499.001, 0.499).
- The line drawing algorithm only accept pixel center integer points as input.
- So the two vertices will using int(x + 0.5) and will be (0, 0) and (499 , 0). This conforms to first result but contradict to the result when input order changed. Why?