I currently have an application that uses openGL in order to render a 3d model of a car. I would like to change the car models but I have no clue what format my application uses. The current format of the working 3d model is directory that holds one xml file, 3 .tga files, and arround 40 .dat files. I am a backend software developper and I have never done any 3d modeling. I would be very gratefull if anyone could enlight me on what format this is and how I could export a blender format into this format.
1 Answer
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It could be the X3D format, but without more information I couldn't be sure. You could try reading A comparison of 3D file formats. If you're in a unix/linux environment you could try file. file(1) - Linux man page. Finally you could trade a game/engine data extraction tool Game Extractor Game Extractor(might be the same software) Extraction tools
.tga
is an image file format but.xml
can contain all sorts of things and.dat
is an extension for arbitrary binary data files, so there isn't a whole lot to go on here. Can you post a portion of the.xml
file? That will give a lot more clues. $\endgroup$