I was wondering if anyone can point me in the direction of some research papers, or articles that describe a method for generating biological 3D models.
I am drafting a prototype for a new game that would feature a near infinite number of creatures.
I have laid out 2 possible types of procedural generation, the first is more complicated but more desirable.
1st idea Each of these creatures should be entirely generated from a set of rules, for example:
- Locomotion type = legged, limbless, rolling
- Number of legs
- Number of arms
2nd idea A base template is used with parameters that modify the overal appearance of the final creature
I realise its an incredibly complicated topic, I've also realised theres a severe lack of resources on the subject - it seems to be extremely cutting edge.
For reference, they achieve something similar in this demo of No Man's Sky https://youtu.be/K0umGtw90Z4?t=96 (thats if its not just staged)
I found the following paper: https://link.springer.com/article/10.1007/s00371-018-1589-4 but am yet to pay the subscription fee in order to access it - if anyone has read it, I would love to hear if you think it would help me out.
And this also seems like a valuable resource https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc13/06/Jon%20Hudson%20Thesis.pdf
If anyone has any experience with this subject , I would love to pick your brain.
Thanks!